![]() ![]() Unlike past Zelda entries, only one object can be held and each dungeon will only carry three tools that have to be shared between the Links. Playing alone requires constant swapping of the various Links, which will usually require getting them to stack upon one another, using their tools in tandem to negotiate each room of a dungeon. Pretty much every part is centered on relying on partners to progress, and is so utterly focused on working together that the single-player mode seems ultimately frivolous and is damaged as a result. Sure, it can be done alone, but what is the point of that? It is very clearly built for playing with other people. The Legend of Zelda: Tri Force Heroes is a lot like doing karaoke.
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